ERSeGEL 2026, Workshop on Extended Reality and Serious Games for Education and Learning within the 18th International Conference on Computer Supported Education – CSEDU 2026

eXtended Reality (XR) and games are finding increasing use in both humanities and science education. They can increase interest, attention, engagement and promote learning in schools, academic and informal learning scenarios. They can help understand spatial concepts, processes and phenomena that are difficult to replicate in the classroom and support students with learning disorders and cognitive problems. In medicine, XR and serious games can enhance both the teaching of anatomy and the training of young surgeons.
In cultural heritage, learning is not only related to institutional education and often takes the form of informal learning: in such cases, XR and games can foster intrinsic motivation and curiosity to make the experience enjoyable.
ERSeGEL welcomes papers on all these topics.

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