- Submission Deadline: 24 March 2026
eXtended Reality (XR) and games are finding increasing use in both humanities and science education. They can increase interest, attention, engagement and promote learning in schools, academic and informal learning scenarios. They can help understand spatial concepts, processes and phenomena that are difficult to replicate in the classroom and support students with learning disorders and cognitive problems. In medicine, XR and serious games can enhance both the teaching of anatomy and the training of young surgeons.
In cultural heritage, learning is not only related to institutional education and often takes the form of informal learning: in such cases, XR and games can foster intrinsic motivation and curiosity to make the experience enjoyable.
ERSeGEL welcomes papers on all these topics.
- Chairs: Valerio De Luca, Andrea Generosi, Giovanni D’Errico (University of Salento, Italy), Giulia Pellegrino (University of Salento, Italy), Carola Gatto (University of Salento, Italy), Federica Faggiano (Sapienza University of Rome, Italy)
